Training & Certifications


Autodesk certifications provide reliable validation of knowledge and skills. These credentials can lead to accelerated professional development, improved productivity, and enhanced credibility. The 3ds Max Certified User exam includes both academic and industry requirements designed to confirm that Autodesk® 3ds Max® software users have the skills necessary to continue their design careers—whether they attend college, enter the workforce, or work toward additional levels of industry certification. The Autodesk 3ds Max® Certified User program has been designed for those who are relatively new to the software and want to prove their basic proficiency. Increase your Autodesk 3ds Max® 3D modeling software skills and demonstrate your proficiency by becoming Autodesk 3ds Max® Certified User.


At the end of the program, the participants will be able to :

  • Learn how to work in a production environment,
  • Understand the mechanics of 3ds Max and create 3d models using a variety of techniques
  • Work with materials to texture models and understand how to light a scene
  • Create animation, stage a scene, and understand cinematography
  • Know how to create output for use in post-production
  • Design 3d environments with animated objects with lighting viewed from a moving camera

This program has been designed for people who want to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organizations.


This program is 4 days of intensive training class.


The participants in this program are required to have general knowledge of 3D and its concepts, and basic understanding of computer hardware and software. Knowledge of other digital media packages is an advantage but not a necessity.


At the end of the program, the participants will be assessed with Autodesk 3ds Max® Certified User Exam.


Autodesk 3ds Max® Certified User Certification will be awarded upon successfully passing the exam from Autodesk.


  • Create a path animation and evaluate an object along the path
  • Preview an animation
  • Identify playback settings
  • Locate the value of keys in the Time Slider
  • Differentiate camera types
  • Orbit and pan
  • Edit FOV (Field of View)
  • Use directional lighting
  • Identify parameters for modifying shadows
  • Set shader parameters
  • Identify standard materials
  • Use the Slate Material Editor
  • Create simple Bipeds
  • Create and modify objects
  • Differentiate workflow
  • Editable mesh and poly
  • Work with standard primitives
  • Work with surfaces
  • Differentiate Renderers
  • Identify rendering parameters
  • Quick Render
  • Describe and use object transformations
  • Identify Selection Regions and methods
  • Organize Objects
  • Use Viewports

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